Malaysian Female Gamers “Dive” into E-sports Competition

January 23, 2019

Globally, nearly 50% of gamers are women. While this number is a positive indicator of increasing gender parity within the e-sports industry, female participation in professional competitions and female representation in the approximately one billion-dollar industry’s decision-making roles, are estimated to be at only five percent . Shanice Choo Xin Ru, along with her five female-member team, Sphynx, intend on adding to this numbers one competition at a time.


Shanice Choo Xin Ru in her gaming element during an e-sports competition

Shanice and her teammates who participated in the Counter Strike: Global Offensive (CS: GO) category, won first place in the World Electronic Sports Games, South East Asia (WESG SEA): Malaysia Qualifier Finals, and the opportunity to represent Malaysia in the WESG SEA. The WESG SEA then saw Shanice and her team scoring third in the same category for Malaysia – a considerable feat for the team given it was their first attempt at the e-sports equivalent to the Olympics.

Shanice, a Foundation in Arts student from INTI International College Subang (INTI), shared that her passion for e-sports and first exposure to CS: GO, began at home.

“My older brother would play online games in the evenings after school and he invited me to play alongside him one day. I was 14 when I played my first game, BlackShot, and I’ve never stopped playing online games ever since,” shared the now 18-year-old student.

“I love e-sports because it has moulded me into a better team player, increased my interpersonal skills and allowed me to break out of my introverted shell,” added Shanice.

She shared that e-sports also allows players to increase their strategic-thinking skills and sharpen an individual’s reflexes.

Shanice shared that her passion for e-sports was easier to cultivate thanks to her father as well.

“My father accompanied me to my first tournament to provide me moral support. He drove me to the competition, patiently waited for me for the entire eight hours I was playing, and then drove me home in the night. I was touched that he stayed for the entire day,” shared the passionate player.


Shanice (third from right) with her teammates, after winning third at the WESG SEA competition

She adds, “When he saw that I was passionate about e-sports, he purchased an expensive gaming mouse for me to provide me a better gaming experience as well.”

When asked if the support system she received at home influenced her decision to be a professional female player, Shanice shared that it definitely made it easier.

“I was fortunate enough to have supportive family members who treated my brother and I equally. I did not receive a negative response or backlash from my parents when I expressed potentially wanting to pursue e-sports professionally too,” shared the youngest of two in her family.

Despite the equal treatment Shanice received at home, it was not always the case in the virtual world.

“During my initial years of gaming, I came across a few people who would react to me or treat me differently in games when they find out I am a girl. However, in my experience, I find the majority of gamers to be welcoming and respectful in spite of my gender,” added the KL local.

Shanice shares that through her gaming experience, she has noticed very few female teams pursuing e-sports in Malaysia. Shanice hopes that through her team’s participation and victory in WESG SEA, more female gamers are inspired to pursue e-sports professionally and represent the country at global competitions.